


This is a game where you can get choices that will (or at least should) seriously make you think about the situation and hand and the full moral ramifications of your choices. If you find yourself being able to respond to choices without question or without hesitations, I'd contend you're either metagaming, or playing a character with an unbelievably rigid and narrow sense of morals. Even better, it's grey without the overwhelming bleak and depressing overtones of The Witcher. For those who found DAO a little too black and white, DA2 is refreshingly grey. The Qunari (a race of giants who have a rigid society), the Chantry, and the plight of mages (who are locked up by the Chantry) all feature heavily throughout the game and you'll often find yourself questioning what is the "right" option. The game sees Hawke's rise to power in the city of Kirkwall, in which Hawke arrives a beggar and eventually becomes a powerful champion.

Unfortunately, despite the way that BioWare lauded this "framed narrative" technique, their implementation leaves a bit to be desired and in the end it feels as though DA2 might have been better without it.Ĭassandra's inquisition comes across a little flat Thus any tension or curiosity that might have been inspired by her words when they were initially delivered has long been lost. However, these interludes also serve to frustrate instead of entice because Cassandra's allusions typically relate to events that the player is not aware of, and will not understand until a lot later. Varric's recounting of the story happens infrequently enough that it doesn't feel as though it has much of an impact on the game overall, but it does allow BioWare to "skip the boring parts" as it were, and jump the story forward a year or three.

Hawke's rise to power plays out through a series of acts, recounted as a story by a dwarf named Varric to a "Seeker" Cassandra from the Chantry - the dominant church in the land of Thedas. In fact, I'd suggest that the player that goes through the game without some sort of emotional reaction either has a heart of stone, or is simply not interested in investing in their own immersion. The protagonist Hawke's personal choices and plight play a role in the story, and these are delivered well enough such that the dialogue can evoke some emotion in the player. However, it is a massive review because I cover a lot of ground. For those interested in playing the game, I will not be giving spoilers in this post, so if you haven't finished it, reading this won't ruin it for you. However, there are a number of issues that mar its delivery and execution that people might find disappointing to varying degrees. Despite the cries of some declaring the game a travesty or a "dumbed-down console experience", it's actually a great game. After finishing the game a few hours ago it's time for a Dragon Age 2 review.
